ENG 101.003 – Composition

Week of October 27th – 31st

October 23, 2008 · 18 Comments

Ok, folks, don’t forget, Essay # 2 is DUE on Monday, October 27th. Please have read the following assignment for discussion in class:

You should always be sure to print out the readings and bring them to class to refer to during conversations and any in-class writing responses you might be asked to do.

For Wednesday, October 29th, please read: Cowlishaw, Brian. “Playing War: The Emerging Trend of Real Virtual Combat in Currrent Video Games” (385-398). Common Culture Reader.

For this assignment, you have one of two choices for a response, as listed below. CHOOSE ONE and respond to any set of questions listed under each choice:

CHOICE ONE: Play a video game (either one you rent, one you or a friend already have, or go to a video game outlet), play it for a while, and then discuss, in your blog response how it reflects issues of gender, class, ethnicity, or culture.

Below are sets of questions — choose ONE set to respond to:

  • If you chose a game with people in it, think about the following: consider thefighting1.jpg roles: were the people in the game baseball players, boxers, soldiers, etc.? What about ethnicities? What ethnicities did you identify? Who seems to have what role? – what color or gender, for example, are the “bad guys”?
    Who is the hero of the game? What did these people look like? – fat, skinny, muscular, tall, short . . . and what roles did each play? And how does any of this reflect popular or contemporary ideas around race, class, and/or gender?
  • What was the goal of the game? To kill all your enemies? To get the gold? To win the race? What obstacles did you have to overcome in order to move from level to level or to win the game? How might any of this reflect contemporary culture (our ideas about success, what it takes to win, the “American” story or ideal, etc.)? In what ways was the game NOT like life?
  • In what ways was the game totally fantasy-like or had elements that were not at all realistic of modern society? Perhaps these elements were of a past that no longer exist. And if so, how might that reflect a particular set of ideas in today’s culture; and if so, what?

CHOICE TWO: Answer any one set of the following questions:

  • According to Cowlishaw, what is the relationship between realistic warshooter.jpg games and first-person shooter (FPS) games? In what ways are they similar and/or different? Why do you think the author takes the time to discuss the differences between real and virtual experiences? What relevance does his discussion about virtual vs. real life experiences have on popular culture?
  • Cowlishaw argues that video war games seek to mimic the “cinematic” experience of war. Why do you think video game producers do this? What does this suggest about popular culture?
  • There has been a lot of debate around whether violent video games negatively influence children and young adults. How do you feel about this? Make an argument either way — and be sure to support your argument with logic and examples.

For Friday, October 31st, please read: “Borg Journalism” (pp 407-418) in Common Culture and be prepared to discuss in class.

Monday, November 3rd: NO CLASS / check blog for assignment for Wednesday, Nov. 5th.

Categories: Response Assignments

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